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	<title>Reiding... &#187; responsibility</title>
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	<description>Thoughts and perceptions of game designer, Reid Bryant Kimball</description>
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		<title>Videogames for Social Change</title>
		<link>http://blog.rbkdesign.com/2008/03/videogames-for-social-change/</link>
		<comments>http://blog.rbkdesign.com/2008/03/videogames-for-social-change/#comments</comments>
		<pubDate>Sat, 01 Mar 2008 22:03:15 +0000</pubDate>
		<dc:creator>Reid Bryant Kimball</dc:creator>
				<category><![CDATA[Videogame Industry]]></category>
		<category><![CDATA[clinthocking]]></category>
		<category><![CDATA[gamedesign]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gamesforchange]]></category>
		<category><![CDATA[janemcgonigal]]></category>
		<category><![CDATA[philipzimbardo]]></category>
		<category><![CDATA[responsibility]]></category>
		<category><![CDATA[seriousgames]]></category>
		<category><![CDATA[socialgames]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[wired.com]]></category>

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		<description><![CDATA[There was a lot of interest at the 2008 Game Developers Conference regarding creating videogames for social good, explore human themes or that at least are embedded with something important to say. I&#8217;m really happy to see this because it&#8217;s a goal of mine to create games around social issues that inspire people to take [...]]]></description>
			<content:encoded><![CDATA[<p>There was a lot of interest at the 2008 Game Developers Conference regarding creating videogames for <a title="Jane McGonigal's GDC 2008 Rant" href="http://avantgame.blogspot.com/2008/02/is-broken-my-gdc-rant.html">social good</a>, explore <a title="Clint Hocking on games about human qualities" href="http://clicknothing.typepad.com/click_nothing/2008/02/gdc-2008---part.html">human themes</a> or that at least are embedded with something <a title="Panel discussion on games to explore the human condition" href="https://www.cmpevents.com/GD08/a.asp?option=C&amp;V=11&amp;SessID=6532">important to say</a>. I&#8217;m really happy to see this because it&#8217;s a goal of mine to create games around social issues that inspire people to take action.</p>
<p>Related to that, Philip Zimbardo (social psychologist of the 1971 Stanford Prison Experiment) is interviewed on <a title="Wired.com interview with Philip Zimbardo" href="http://www.wired.com/science/discoveries/news/2008/02/ted_zimbardo">Wired.com</a> about his work and his theories as to why good people can become evil and treat others inhumanely. He says during the interview, &#8220;But once I switched to being the prison superintendent, I was a different person. It&#8217;s hard to believe that, but I was transformed.&#8221;</p>
<p>Here&#8217;s something to think about. I do believe videogames can be used to transform people, help them to be more open to different ideas and possibilities, to be more tolerant, and accepting of others. That&#8217;s all fine and dandy, but if I believe that to be true for the positive side of videogames, shouldn&#8217;t I be able to admit that videogames can do the same for the negative side? If videogames can make people more tolerant of others, can&#8217;t they also have the power to make people less tolerant?</p>
<p>It&#8217;s a scary thought, because, as creators of the most immersive and potentially most influential medium yet, we have a great responsibility not to screw things up for everyone else.</p>
<p style='text-align:left'>&copy; 2008, <a href='http://blog.rbkdesign.com'>Reid Bryant Kimball</a>. All rights reserved. </p>
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