Posts Tagged ‘environment’

Western Lifestyle Creating Vicious Cycle of Destruction

Thursday, May 20th, 2010

Our lifestyle is making the planet unsustainable for our lifestyle. The planet revolts and destroys our bodies. Our bodies destroy our minds. Our minds destroy our world. The cycle is self-connecting, perpetual and vicious. It must be broken.

We dump dead diseased animals into rivers. The rotting flesh, organs full of parasites and bacteria ooze into the water.

Thirsty, we drink.

Dirty, we clean.

We consume useless products we don’t need, to impress the people we don’t like, only to throw them out or lose them within months. They leach toxic chemicals into the earth and rot for hundreds of years.

We abuse our soil, which lacks nutrients for the food we grow. The food, stunted, lacks ability to fight pests.

We spray pesticides.

We eat pesticides.

We are pests.

Corporations bound by law to profit exploit and cut corners in order to keep shareholders happy, while they spew pollution into our waters, our air and our land.

Hungry, we consume.

Blind, we demand more.

We cannot continue this any longer. To do so is bringing a slow, but certain total destruction to all life.

Enter Exhibit A: It began centuries ago, one example being the poor treatment of cows. Their raw milk turned deadly, leading to an epidemic of Tuberculosis. This led to pasteurization and ultra-pasteurization, which can cause further disease and allergies. This disrespect for nature continues today. We harm our planet and it harms us.

Enter Exhibit B: The disastrous BP owned Deepwater Horizon spill in the Gulf of Mexico. The air, which is 100 times more toxic than normal due to oil dispersant chemicals is making the people of Louisiana cough, gag and unable to sleep. Symptoms just like those who lived near previous oil spills.

Government and local authorities at this time of writing have yet to provide health services. If the toxic dust after the Twin Towers fell in NYC is any indication, it will be years before the people of Louisiana see any relief, if they live long enough.

Enter Exhibit C: The Red River in Winnipeg, Canada, an area known to have the highest incidence of Crohn’s disease, a devastating inflammatory bowel disease. In 1997 I was diagnosed with it.

That’s me, having the time of my life tubing and wakeboarding on the Red River up in Winnipeg, Canada. I’m the one showing off to the camera, unknowingly ingesting bacteria that would work over my gut for the next 6 months. Then symptoms of diarrhea and gut pain were frequent. My friend warned me not to drink the water, which I didn’t think I had. It wasn’t until years later that I learned from her and a UK doctor that farmers liberally use the river as dumping grounds for waste and dead animals.

Don’t you see? The system is out of whack, out of sync, on the verge of collapse. What the planet needs, what WE need, is to unplug from Western society. Forgo consumption in place of contribution. Skip the rat race towards piles of monopoly money that only exist on Wall Street computers. Rediscover the value of things that cannot be valued; relationships and community.

When this disrespect of all things living ends, no longer will we have increasing rates of disease and decreasing rates of longevity.

UPDATE #1: Huffington Post has an article that is along the same lines as the above, posted on May 19th, but I didn’t see it until today, May 23rd.

© 2010, Reid Bryant Kimball. All rights reserved.

Saving the Oceans, One Bag At A Time

Thursday, April 29th, 2010

When looking at my email this morning I came upon this page about the “garbage patch” or “trash vortex” off the coast of Oregon.

In summary, there’s a ton of small bits of plastic debris floating in the ocean that comes from the plastic bags and other trash we throw away. It’s so small that fish mistake it for plankton, their food. It ends up killing many of them. If not, it could wind up poisoning them and us if we end up eating the fish.

Here’s a video from KQED’s Quest about this growing problem.

The email which linked to the Environment Oregon page calls attention to encourage our local representatives to ban all plastic bags, mostly found in food stores. When I lived in SF, they did this and I didn’t noticed it one bit. That’s because since 2004 I’ve been using a large tote bag from LL Bean.

I always have my huge LL Bean tote bag when food shopping. I freaking love that thing! It’s HUGE. I’ve been using it since 2004 and it’s super sturdy. I can’t tell you how many times people have stopped to ask me about the bag or just to comment on how huge it is.

I also have another, smaller bag, the kind you see sold next to the checkout lines in the food stores.

Just to be clear, I don’t have any stake in LL Bean. I mention their bag because I love it and I think whether or not our governments can act to save the oceans, we don’t have to wait for them. We can act now by using reusable bags instead of plastic.

© 2010, Reid Bryant Kimball. All rights reserved.

Will You Create a World of Consumers or Contributors?

Sunday, February 21st, 2010

Honda Insight eco assistJesse Schell, author of the highly regarded The Art of Game Design: A Book of Lenses gave a presentation at D.I.C.E on February 18th, 2010, which was at times funny and at other times a scary picture of the future of games.

His main premise is that games of the future will continue the trend of all media becoming more relevant to or at least connected with reality. Current examples of this trend he cited are the virtual plant that grows in the Honda Insight (though he incorrectly said it was the Toyota Prius) when drivers are more fuel efficient. It’s a game to encourage better driving behavior. Facebook games frequently encourage players to connect with their friends, to share virtual items or challenge them. XBox has its public achievement system that can pressure someone to play more to get more points so they can brag to their friends in the real world, about something that doesn’t exist if there’s no electricity.

Schell says this trend started because people care about reconnecting with what is real. That in the past twenty to thirty years, technology has enabled us to gorge on fantasy and escapism and now we are finally awakening from our post-gorge-fest to realize it was a sham. A farce. Empty calories that aren’t delivering what is real and true to the experience of being human.

Flower  in handsWe now want real experiences, we want real change and to reconnect with nature. Partly why Avatar was so successful was because it reawakened a deeply muted and numbed core of the human experience, which is to be in tune with nature, life and your own body. Many are sick today because they aren’t awake; they don’t know what “real” feels like.

So that’s the now, which I’ve sort of emphasized a bit more than Jesse Schell did and put my own interpretation on what I’m seeing. What about the future? What did Jesse Schell have to say about where games will go?

I think this was the best part of his presentation because it aroused strong feelings of disgust within and will leave me thinking for days, if not weeks, until I can figure out how to deal with it, because I see what he predicts as a very real possibility. In summary, what he predicts is massively multiplayer advertising games through sharing of dynamic electronic tattoos that display brand advertisements, cereal boxes with leaderboards among friends ranking who has eaten the most and Amazon reviews that give bonus points if the Kindle detected your eyes read every single word. Massive, pervasive awareness of what you see, what you eat, what you drive, how you do it, why you do it, where and when.

It’s not a future I want to see. I don’t like advertising, I think it pollutes the mind. “You are ugly. You are fat. You are hungry. You are friendless, hairless and depressed. What you need, we have. What you want, we sell. To be better, buy now.” Now couple that with achievement systems for being a “better” consumer and we have an already ill western society built up on consumerism now on a fast track to even greater self-destruction.

I went to a town hall recently and several members of the city government gave presentations, including the mayor and commissioner, as well as citizens. The topic was on peak oil, climate change and what it can do to our local food supply, the citizens and the planet as a whole. One point that really struck me was that for generations we’ve been brought up to be consumers. We consume food, clothing, information, services, products, art and raw materials of the earth. If we are to not only survive, but thrive in the coming generations, we need to adapt our way of living away from consumers to instead being contributors. We’ll need to become contributors of local community services (carpool organizer), food (grow your own), clothing (sew your own), healthcare (be your own doctor) and information (teach others what you know).

globe with tire tracks on itThe question for us game designers as we move ahead to creating more reality infused game experiences is, are we going to create games that are leaderboards for how many calories players have consumed for McDonalds? Or are we going to create games that help people positively, to be more connected with nature, genuine and compassionate towards all life? Are we going to be creating generations of consumers, or generations of contributors? Which way will you contribute to the future of society?

Also posted on my Gamasutra blog.

© 2010, Reid Bryant Kimball. All rights reserved.