Archive for the ‘Uncategorized’ Category

Opinion: Create a Real PSA Against Online Hate Speech

Wednesday, November 4th, 2009

Gamasutra’s Kris Graft has a concise summary surrounding Infinity Ward’s “Fight Against Grenade Spam” fake PSA video.

The controversy surrounding the video is that the acronym for the fake organization spells out, “F.A.G.S.” The word fag used against gays is a hateful, offensive and disparaging word. Another word in the same category, but usually accompanied with more extreme vitriol is the word nigger.

Robert Bowling said in a recent interview, “We are responsible for what we say and what we do, and we can be held accountable for our successes and failures.”

They damn well ought to be held accountable. There has been a lot of debate about whether that word is offensive or not and whether Infinity Ward did anything wrong. Most of the people who don’t think the word fag is offensive either lack experience or knowledge of how offensive and dangerous the word is.

The word nigger comes with a history of violent oppression and murder of African Americans in the US. The word fag also has a similar history, remember Mathew Sheppard? He was brutally murdered for being gay. Anti-gay churches picketed Shepard’s funeral as well as the trial of his assailants, displaying signs with slogans such as “Matt Shepard rots in Hell”, “AIDS Kills Fags Dead” and “God Hates Fags”. Like the word nigger, fag also is closely associated with violence and oppression towards a particular group of people, in this case, gays.

There is absolutely no reason for Infinity Ward to be condoning use of that word or making jokes out of it. It’s appalling. Their Modern Warfare series is very popular online and during online matches a lot of trash talking occurs. Some in good fun, some not so much. The word fag is often used, hurled by one stranger to another. Infinity Ward knows their audience very well, but that doesn’t make it OK for them to stoop down to their audience’s level.

They ought to act as a role model. Players respect their games and the work they do. It’s obvious to me that we, the gaming industry have a serious problem on our hands. The problem of hate speech during online multiplayer gaming is so pervasive that we have grown to accept it as people being “asshats”. Shockingly, it seems Infinity Ward embraced it in their ad because they think it’s funny.

In my opinion, we as an industry need to recognize hate speech is a problem and make a concerted effort to eliminate it, the sooner the better. I call on Infinity Ward, all major developers and publishers such as Valve Software, EA, Ubisoft, Activision, Eidos, Bungie, Microsoft and others to release a real PSA about combating online hate speech, respecting one another and good sportsmanship. They could collaborate to release a PSA featuring popular characters from their games or release them individually per game.

They have the power and the responsibility that comes with it to educate their audience that certain words hold more power than virtual guns. If we neglect to act on this pervasive problem, we’re taking a big risk that nothing tragic will happen in the future. We can’t wait for an incident like what happened to Mathew Sheppard to inspire us to action. We need to start now and Infinity Ward has an opportunity to lead the way.

Also posted on my Gamasutra blog.

© 2009, Reid Bryant Kimball. All rights reserved.

Who Else Wants Narrative Sports Games?

Wednesday, August 20th, 2008

In cinema, there are many examples of excellent movies that tell a story using a sport as the context for the events that take place. I just watched American Pastime about Japanese in an internment camp who play baseball against many of the soldiers who ran the camp. Then there’s Escape to Victory and Rocky, both starring Slyvester Stallone. Miracle is about the 1980 Olympic ice hockey underdogs that take on and beat the vastly superior Russian elite hockey team and eventually go on to win the Gold medal. It is an amazing story about determination and love for one’s country based on a true sporting event. It’s so inspiring that Michael Phelps (USA Olympic swimming sensation) said he and his teammates watched it before a big meet in the 2004 Athens games.

There a many sports videogames, Skate, Madden, Need for Speed but few have engaging storylines. Why not create a story mode for Madden and give it an engaging narrative treatment that transcends the value we currently give to sports videogames?

Rudy! How could I forget Rudy.

© 2008, Reid Bryant Kimball. All rights reserved.

What do you do?

Monday, July 21st, 2008

Ever have that question asked of you, “what do you do?” and you have a hard time answering that? I always do. A game designer is a relatively new profession and it is little understood. I end up getting very specific and technical. “I create the players experience, like if a door opens or not or creating a bunch of enemies for them to fight.” While that is technically correct, it doesn’t sound impressive and it doesn’t get at what I’m really trying to accomplish. I finally have come up with an answer I think accurately explains what I do, as a game designer.

“I engineer emotional responses in players of videogames using game mechanics and content.”

To arrive at this definition I had to realize that everything I did as a game designer was to create emotions within the player. Most of the time, it’s a sense of Fierro, but other times, I actively seek to make players feel sadness or frustration.

I think it works well. Then someone can follow up with, “and how do you do that?” Then I can explain the various elements I work with, like player abilities and obstacles.

I like it, but what about you?

© 2008, Reid Bryant Kimball. All rights reserved.