<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Commentary: Design Lessons from Torture in Games</title>
	<atom:link href="http://blog.rbkdesign.com/2009/04/commentary-design-lessons-from-torture-in-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.rbkdesign.com/2009/04/commentary-design-lessons-from-torture-in-games/</link>
	<description>Thoughts and perceptions of game designer, Reid Bryant Kimball</description>
	<lastBuildDate>Tue, 21 Dec 2010 16:20:36 -0800</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: Raphael Aleixo</title>
		<link>http://blog.rbkdesign.com/2009/04/commentary-design-lessons-from-torture-in-games/comment-page-1/#comment-1751</link>
		<dc:creator>Raphael Aleixo</dc:creator>
		<pubDate>Tue, 05 May 2009 03:25:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.rbkdesign.com/?p=142#comment-1751</guid>
		<description>Your blog it&#039;s also running on Wordpress. So if you make a link to my blog I recieve a &quot;pingback&quot;. It&#039;s nice, that I can read what people are saying, and I get to know cool blogs as yours.</description>
		<content:encoded><![CDATA[<p>Your blog it&#8217;s also running on WordPress. So if you make a link to my blog I recieve a &#8220;pingback&#8221;. It&#8217;s nice, that I can read what people are saying, and I get to know cool blogs as yours.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Reid Bryant Kimball</title>
		<link>http://blog.rbkdesign.com/2009/04/commentary-design-lessons-from-torture-in-games/comment-page-1/#comment-1750</link>
		<dc:creator>Reid Bryant Kimball</dc:creator>
		<pubDate>Tue, 05 May 2009 02:38:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.rbkdesign.com/?p=142#comment-1750</guid>
		<description>Hi Raphael,

No problems with your English, it&#039;s great! Thanks for sharing that someone said losing felt good, that&#039;s pretty funny and unusual for a game. Anyone that plays the game will understand. 

BTW - How did you find this blog entry so fast after I posted it? Do you have something that listens for news/blog posts about your game? How do you do that?

Cheers.</description>
		<content:encoded><![CDATA[<p>Hi Raphael,</p>
<p>No problems with your English, it&#8217;s great! Thanks for sharing that someone said losing felt good, that&#8217;s pretty funny and unusual for a game. Anyone that plays the game will understand. </p>
<p>BTW &#8211; How did you find this blog entry so fast after I posted it? Do you have something that listens for news/blog posts about your game? How do you do that?</p>
<p>Cheers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Raphael Aleixo</title>
		<link>http://blog.rbkdesign.com/2009/04/commentary-design-lessons-from-torture-in-games/comment-page-1/#comment-1749</link>
		<dc:creator>Raphael Aleixo</dc:creator>
		<pubDate>Tue, 05 May 2009 01:08:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.rbkdesign.com/?p=142#comment-1749</guid>
		<description>Hello,

First of all, sorry for any mispelling: I can&#039;t write in English as good as I wish. It was nice reading your essay about our game, and it&#039;s very good to hear that it was understood as a game design lesson, and not as just some &quot;punk tetris&quot; as we had already listened to.

It&#039;s was good, too, to get to know your blog. We, here in Brazil, have little reach to game design theory, and reading your posts we&#039;ll be a very nice support.

Again, as we said to Raph Koster (whom &quot;A Theory of Fun&quot; book inspired the game),  I think the greatest reply we had to the game was: &quot;Losing kinda felt good&quot;,</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>First of all, sorry for any mispelling: I can&#8217;t write in English as good as I wish. It was nice reading your essay about our game, and it&#8217;s very good to hear that it was understood as a game design lesson, and not as just some &#8220;punk tetris&#8221; as we had already listened to.</p>
<p>It&#8217;s was good, too, to get to know your blog. We, here in Brazil, have little reach to game design theory, and reading your posts we&#8217;ll be a very nice support.</p>
<p>Again, as we said to Raph Koster (whom &#8220;A Theory of Fun&#8221; book inspired the game),  I think the greatest reply we had to the game was: &#8220;Losing kinda felt good&#8221;,</p>
]]></content:encoded>
	</item>
</channel>
</rss>

